• THE FEATURES

     

    We've worked our hardest to provide a unique, yet familiar, experience for both new life players and veterans alike. Please note that the below lists are subject to change.

     

    Alpha Features

    • Built on Exile's Framework with a high attention to performance and security [Implemented]

    • Player Controlled Gangs [Implemented]

      • Recruit into one of the four gangs

      • Work your way up through the gang's hiearchy

    • Guard Faction [WIP]

      • Player and AI controlled

      • Enforce the law

      • Transport goods to help fund the war effort

    • Soft Skills [Implemented]

      • Players level up their skills based on the activity they are doing

      • Player class gives a small boost towards certain skills

    • Limited resources [Implemented]

      • Resources like gold have limited supplies per restart

    • Refineries [Implemented]

      • Require player interaction to run

      • Starting up generators

      • Keeping them running

      • Refine ore to increase profit

    • Virtual Inventory [Implemented]

      • Works along side your normal inventory, allows players to essentally have two "inventories"

    • Full Day Night Cycle [Implemented]

      • 1 hour night, 3 hours day

    • Fishing [Implemented]

      • Spend countless hours on the beach, fishing your life away. Want profit from your catch? Sell it to the nearest trader!

    • Throwable Items [Implemented]

      • Tired of the guards? Throw rotten fruit at them!

    • Blackmarket [Implemented]

      • Need to sell/buy something that isn't offered at the other traders? Come on down to the black market, we got what you need... For a price.

    • Brewing [WIP]

      • Ever wanted to try to make moonshine or your own cider? Now you can

      • Be careful to watch over your brew, or it could be poisoned by other players!

    • Farming System [Implemented]

      • Farm to your hearts content! Plant and grow legal plants, and maybe some illegal plants. Depends on who is asking...

    • Dynamic Job System [Implemented]

      • Jobs are timed based and won't be available all the time

      • Traders and other AI may have random jobs for players

      • Player class dependent jobs: Certain jobs will require a certain class

      • Gang dependent jobs

      • Certain jobs can only be completed at night/day

    • Realistic Economy [WIP]

      • Prices of items are as close to their real life counterparts

    • Illegal Drugs [Implemented]

      • Our island is full of drugs, grow them, make them, refine them, DO THEM!

    • Gang Boss System [WIP]

      • Control all aspects of your gang from one easy control panel.

      • Promote and demote people in your gang

      • Set bounties and hits out on other people

      • Set and control taxes and player wages